<?php

namespace DefStudio\GameEngine\Events\Missions;

use DefStudio\GameEngine\Models\Mission;
use Illuminate\Foundation\Events\Dispatchable;
use Illuminate\Broadcasting\InteractsWithSockets;

class MissionDeleted
{
    use Dispatchable;
    use InteractsWithSockets;

    public function __construct(
        public Mission $mission,
    ) {
    }
}
