<?php

namespace DefStudio\GameEngine\Events\Storytellings;

use DefStudio\GameEngine\Models\Storytelling;
use Illuminate\Foundation\Events\Dispatchable;
use Illuminate\Broadcasting\InteractsWithSockets;

class StorytellingSaved
{
    use Dispatchable;
    use InteractsWithSockets;

    public function __construct(
        public Storytelling $storytelling,
    ) {
    }
}
